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A place for the godot community to meet, ask questions, share their work, and provide help to other users. Overview the most likely common use case for the method in this guide would be for ui icons since it allows you to reliably scale such. 我们选择Godot引擎的主要理由是: 1. 宽松的开源协议。 Godot引擎的源代码采用MIT协议发布,这意味着我们可以在商业项目中免费使用Godot Engine,并且可以自由地修改Godot的源代码,将其移植到我们自己的硬件平台上。 这个需求用Unity之类的闭源游戏引擎肯定是不.

Would you like to explore the world of game development and embark on the journey of crafting your own computer game An alternate way to get good scaling quality without svg and now for the guide The official subreddit for the godot engine

Meet your fellow game developers as well as engine contributors, stay up to date on godot news, and share your projects and resources with each other.

I wrote a grid inventory tutorial for godot 4.3, inspired from minecraft inventory system In the tutorial, we have Inventory items that have icon, name and amount of the item stored in inventory Inventory slot, used to hold an item

Inventory system, composed on many slots I have also tried to program without using an external ide for for some errors, there is really slow and tedious debugging c# in godot For now, and until godot has a better support for c# development, i have paused any development i was working in godot Thank you very much to all of you for your answers and support.

Godot 4 doesn't have mobile or web.net builds yet in the stable release, because they're migrating away from mono and couldn't get everything working in.net 6, but.net 8 support is planned in a few months.

It’s happening with versions 4.3 and 4.4 of the engine, and i tried with several projects, including some that i have not opened in months and didn’t have any issues before The freezes seems to happen randomly any. Godot version at time of creation 4.3 what this tutorial teaches

Example screenshots also in case you just want good scaling and aren’t particularly hung up on vector graphics

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