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Therefore, families that are hosted to a face are necessary Make sure to tick the box disjoin and untick the box constrain when you initiate the move command. Load in the desired family and place one instance of each type on the host.
I got used that in blender i can select one face of the object or one vertex or three edges and invert selection by hitting cntrl+i which will select all vertices that were unselected and deselect those were selected so basically will invert the selection but is there such option in maya? If it is a face based family, you can still move it away from host manually I had no idea how to word the title this question, sorry
I made an illustrator file, which i exploded, then joined again to make sure was making a closed polyline
I extruded it in the attempts to subtract it from an object Here is an image of the output I can't figure out how to create a face. I'm totally new to this and can't find a solution anywhere about this problem
I'm trying to select faces however it will not select the faces that i want. I have a face hosted family instance, if i delete the host parent element, the face based family instance got <not associated>, am trying to rehost to new host element face reference, is there any api to do that in revit, and i am using to create face family instance by doc.create.newfamilyinstance(. I'm new to 3ds max as of today I need to connect one side of this mesh to the other
How can i select vertices and create faces from them
Like this picture.thanks for any and all help! My model has an open front (screenshot 1) and i would like to close it like what is seen in the second screenshot How would i go about doing this And if you have any tips/re.
There’s currently no way to create a face/surface like this based only from points The easiest way to do this is probably to build some sketch lines connecting those points, then build a patch or loft surface based on those lines.
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