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Therefore, families that are hosted to a face are necessary Is there a way to do this or do i have to select each individual edge. Load in the desired family and place one instance of each type on the host.

I have a face hosted family instance, if i delete the host parent element, the face based family instance got <not associated>, am trying to rehost to new host element face reference, is there any api to do that in revit, and i am using to create face family instance by doc.create.newfamilyinstance(. I'm wanting to face select both sides of this part to chamfer everything inside it, and deselect all the countersunk holes so it doesn't try to chamfer them again I had no idea how to word the title this question, sorry

I made an illustrator file, which i exploded, then joined again to make sure was making a closed polyline

I extruded it in the attempts to subtract it from an object Here is an image of the output I can't figure out how to create a face. I'm totally new to this and can't find a solution anywhere about this problem

I'm trying to select faces however it will not select the faces that i want. I'm new to 3ds max as of today I need to connect one side of this mesh to the other How can i select vertices and create faces from them

Like this picture.thanks for any and all help!

My model has an open front (screenshot 1) and i would like to close it like what is seen in the second screenshot How would i go about doing this And if you have any tips/re. There’s currently no way to create a face/surface like this based only from points

The easiest way to do this is probably to build some sketch lines connecting those points, then build a patch or loft surface based on those lines. Hi i am trying to perform a simple finish turning profile on my part but fusion360 does not like it i guess Maybe i am doing something wrong Can some one have a look and explain to me what my mistake is

This is the profile i am trying to cut

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